Ultrapool Snack Tier List
A snack tier list for Ultrapool, ranked by the same evidence-weighted method as the ball tier list. The official line is that 50+ snacks "will drastically modify each round" — but the snack roster and effects are not published, so this list ranks roles, not named snacks, and marks every specific claim unverified.
Ranking method
Tier lists here are editorial rankings based on current mechanics, not official developer rankings. Because Icedrop has not published the snack roster, the ranking below is organised by what a snack does for a run — the role it fills — using the official fact that snacks drastically modify each round. Named-snack tier lists you see elsewhere are community catalogues and unverified.
The tiers by role
| Tier | Snack role | Why |
|---|---|---|
| S | Protection & forgiveness | Prevents the table-wipe that ends a long run — highest value per slot |
| S | Trigger accelerators | More triggers per round compounds every engine you own |
| A | Payout multipliers | Strong when your engine already scores; dead when it does not |
| B | Economy helpers | Useful early, weak late — buying power fades as engines take over |
| C | Situational | Good only for specific engines or specific rounds |
The tier of a role depends on your build: a payout multiplier is S-tier inside a scoring engine and C-tier on an empty table. Rank snacks by your engine's bottleneck, not by a fixed list.
Best snack by build family
- Buff builds (guide) — trigger accelerators that make the single scorer fire more.
- Spawn builds (eggs, friends) — protection first: a wipe costs the whole crowd.
- Tech builds (guide) — economy and conversion helpers feed the resource engine.
- Transformation (guide) — protection and accelerators that preserve converted tables.
- All Nighter (guide) — forgiveness over payout; long runs die to one bad round.
Snack + fusion considerations
Snacks interact with the cocktail bar the same way they interact with builds: a snack that rewards fusions is only worth it if you fuse that run. Editorially, fusion runs prefer snacks that pay on conversion, and direct runs prefer payout snacks — see fusion for the mechanics.
FAQ
Common questions about this topic.
Is this the official snack tier list?
No — the official developer line is only that 50+ snacks 'drastically modify each round'. This page is editorial, ranked by role because named snack data is not published.
How many snacks are in Ultrapool?
Officially 50+ (launch announcement). A community wiki catalogued roughly 39 in the launch window — the exact roster is not published.
What is the best snack?
Depends on your engine: protection snacks carry long runs, accelerators carry trigger builds, multipliers carry scoring engines. Rank by your bottleneck — see the build-family list above.
Do snacks carry between rounds?
The official wording says snacks modify 'each round' — persistent versus one-round effects are not published in detail. Check the snacks page and in-game.